Player Select- Rookie

Who’s side are you on?

History

Like many, the Rookie was born into a universe where the Guardian Corps reigned. Originally given the title of Rookie as a joke, it became a term of endearment. Upon joining the Phoenix Squadron under General Char, Rookie became their call sign. But the schism created by Char and ex-General Tsuyasu has put the Rookie in a tough position. Remain with the Phoenix Squadron or join the newly founded Militia…

Species

As the player character, you can decide between several different species (Some of which are entirely Aesthetic based) to pick from. While some are tailored for a specific class, they are not exclusive to that class.

Humanoid

The most common species throughout the systems. Includes the Humans who came from a system in a galaxy far away and populated numerous planets as Colonists. The Tinbra, on the other hand, originated from planet Verung and to many people are almost indistinguishable from Humans beyond their azure hair and pointed ears.

  • Health
    • 100
  • Move Speed
    • Average
  • Height
    • Average
  • Resistant
    • n/a
  • Vulnerable
    • n/a
  • Passive
    • n/a
  • Class Bonus
    • n/a
  • Appearances
    • Human (Male)
    • Human (Female)
    • Tinbran (Male)
    • Tinbran (Female)
  • Pros
    • Balanced
    • Useful in all classes
  • Cons
    • No perks to make them above average in any area

Machine

Artificial beings created to serve their organic counterparts. Machines have most often been used as menial labor using their natural mechanical proficiency to work with less autonomous machinery.

  • Health
    • 150
  • Move Speed
    • Average
  • Height
    • Average
  • Resistant
    • -25% Blunt Damage
    • -25% Edged Damage
  • Vulnerable
    • +25% Shock Damage
    • Vulnerable to EMPS
    • EMPs deal additional Damage
    • Vulnerable to Hacking
  • Passive
    • While in a Vehicle, it gains a 10% Damage Boost
  • Class Bonus
    • Specialist: Gain Auto-Repair while in a Vehicle
  • Appearance
    • Robot
    • Cyborg (Male)
    • Cyborg (Female)
  • Pros
    • Vehicles gain passive health regeneration while operating them
    • Vehicle Buffs can be stacked
    • Gains regular Buffs & Machine Buffs
    • Resistant to standard Melee Weapons
    • Doesn’t take Drowning Damage
  • Cons
    • Can be stunned and damaged by EMP weapons
    • Vulnerable to Specialist Hacking
    • Takes +50% Shock Damage
    • Can only be healed by using a Medikit or Specialist Repair Device

Exixian

The towering beasts from Ganjo, Exixians are living lava monsters with a surprising proficiency in aeronautics. But when they aren’t taking to the skies, Exixians use their superior durability and strength to take down enemies.

  • Health
    • 200
  • Move Speed
    • Below Average
  • Height
    • Above Average
  • Resistant
    • Fire Damage Immunity
    • Sonic Damage Immunity
    • -25% Explosion Damage
  • Vulnerable
    • +25% Cold Damage
  • Passive
    • -25% all non-Cold Damage
  • Class Bonus
    • Tanks: Gain access to exclusive loadout options
  • Appearances
    • Exixian (Wildfire)
    • Exixian (Eruption)
  • Pros
    • Highly resistant to Damage
    • Gains from Fire Damage boosting effects
    • Gains access to unique Tank move set
  • Cons
    • Slow moving and large size makes them easy targets
    • Unique Tank move set greatly limits options
    • Unable to ride Vehicles
    • Vulnerable to Cold Damage

Setzen

A mysterious species constantly clad in Bio-Armor, the Setzen are renowned warriors throughout the stars. Each wearing a suit customized and modified to their individual preferences, they can be one man armies.

  • Health
    • 120
  • Move Speed
    • Average
  • Height
    • Average
  • Resistant
    • -25% Bullet Damage
    • -25% Edged Damage
  • Vulnerable
    • +25% Shock Damage
  • Passive
    • Regeneration Health Over Time
  • Class Bonus
    • Gains exclusive abilities for each Class
  • Appearances
    • Setzen Bio-Armor (Light Frame)
    • Setzen Bio-Armor (Balanced Frame)
  • Pros
    • Has access to unique move set for each class, making them a unique middle ground between Standard & Hero Units
    • Resistant to common Weapon types
    • Constantly restores health
    • Doesn’t take Drowning Damage
  • Vulnerable
    • Vulnerable to EMP Stuns
    • Vulnerable to effects that target Machines
    • Vulnerable to Specialist Hacks
    • Doesn’t gain Machine buffs despite being affected by their debuffs
    • Can only be healed by their passive or Specialist Repair Device

Colsaran

Originating from the 95% water planet Colsara, the Colsaran people are a peculiar amphibious species. Though they appear humanoid, they generally spend their entire lives under or within close proximity to water. Creators of the Azure Mist, they are known for their superior skills as doctors and physicians.

  • Health
    • 75
  • Move Speed
    • Above Average
  • Height
    • Average
  • Resistant
    • n/a
  • Vulnerable
    • +25% Shock Damage
    • +25% Fire Damage
  • Passive
    • Takes no Drowning Damage or movement penalty underwater
  • Class Bonus
    • Supports: +10% Healing
  • Appearances
    • Colsaran (Male)
    • Colsaran (Female)
  • Pros
    • Fast movement speed
    • Best healer with Class Bonus
    • Great in Underwater Maps
    • Doesn’t take Drowning Damage
    • Only species that doesn’t move slower while underwater
  • Cons
    • Vulnerable to both Fire & Shock Damage sources
    • Pitifully low health
    • No natural resistances

Gear (Tanks)

Tanks lead the charge and come prepared with a selection of defensive gear to protect allies and means to stun enemies

  • Weapons
    1. Energy Shield
      • Front facing Shield
      • After a few moments without being used, it will regenerate
      • If it’s destroyed it will wait a few moments before returning to max charge. During this period, the Energy Shield can’t be used
        • Shield Meter
    2. Shotgun
      • Close range frontal cone
      • The closer to the center of the blast, the more damage they’ll take
      • Bullet Damage
      • Physical Damage
        • Physical Ammo
    3. Stun Baton
      • Melee weapon
      • Stun enemies hit for 2 seconds. This effect can only be triggered every other successful hit on the same target
      • If equipped with the Energy Shield, you can attack while keeping your Energy Shield drawn
        • Blunt & Shock Damage
    4. Cryo Gun
      • Short Range Channel
      • Slows targets for 3 seconds before Freezing them in place for an additional 3 seconds
        • Cold Damage
        • Special Ammo
  • Uniques
    1. Flashbang
      • Blind anyone caught within its range for 2 Seconds
        • Special Ammo
    2. Barrier Generator
      • Deploy a portable Barrier Generator. While active, it will create a stationary circular barrier
      • It can be destroyed by breaking the shield or the Generator inside it
        • Unique Ammo
    3. Cryo Grenade
      • Throw a Cryo Grenade that will Freeze enemies caught in its blast radius for 3 seconds
        • Cold Damage
        • Special Ammo
    4. Stun Grenade
      • Throw a Stun Grenade to Stun targets within its blast radius for 2 seconds
        • Special Ammo
  • Weapons (Exixian)
    1. Stony Hide
      • Steel yourself and use your own body as a shield for allies. Damage will be negated while you remain in this defensive stance but you will move slower. If you’re forced out of the stance early, you’ll be knocked back and your passive Damage Reduction will be negated. When your Armor recharges, your passive will return and Stony Hide can be used once more. Armor recharge begins 4 seconds after receiving no damage
        • Cooldown
    2. Reactive Hide
      • The best defense is a good offense. Take a defensive stance for 5 seconds that will slow your movement speed and negate damage. When you’re knocked out of this stance, your armor will shatter onto nearby targets. Knocking them away, stunning them for 2 seconds, and dealing heavy Fire damage. When your Armor recharges, your passive will return and Stony Hide can be used once more. Armor recharge begins 4 seconds after receiving no damage. If you aren’t knocked out of the defensive stance within the 5 seconds of its activation, your armor will fizzle out and your passive Damage Reduction will be removed until it’s recharged
        • Fire Damage
        • Cooldown
    3. Molten Fists
      • Melee Weapon
      • Due to your physiology, it’s far wiser to use your own natural gifts. Swing your arms wildly, to hit any who dare to get close
        • Blunt Damage
    4. Flame Breath
      • Release your frustration in a concentrated mid-range stream of fire. Dealing Damage over Time and a Slow so long as it’s channeled. However, your movement is slowed while this is active. Even underwater, your Flames will deal 25% less damage and won’t apply the Slow or Damage over Time effects
        • Fire Damage
        • Cooldown
  • Uniques (Exixian)
    1. Overheat
      • As an Exixian, you’re made of molten magma. Raise your body temperature to deal Damage over Time to any enemy within range. While active, the range and damage of Flame Breath will be increased. Overheat is unaffected by being underwater. If used underwater, Flame Breaths damage will be returned to normal
        • Fire Damage
        • Cooldown
    2. Molt
      • Forcibly shed your rocky exterior, removing your passive Damage Reduction and existing Armor for 5 seconds. In exchange, your health will gain a 25% regeneration rate increase
        • Cooldown
    3. Flaming Rush
      • Charge headfirst in a straight line. Leaving a trail of fire in your wake that will add a Damage over Time effect for 2 seconds. Your charge will stop after you make contact with an enemy or a solid surface. The flame path and Damage over Time will not appear if used underwater
        • Blunt & Fire Damage
        • Cooldown
    4. Magma Flow
      • Breath molten breathe onto the floor, creating a pool of Magma to deal Fire Damage to anyone who crosses it. They will also be dealt a Damage over Time effect for 5 seconds that causes all attacks that hit the target to ignore defense while active. This does not affect Energy Shields or Barriers. The Magma pool will still appear underwater and apply the Damage over Time
        • Fire Damage
        • Cooldown
  • Weapons (Setzen)
    1. Localized Barrier
      • Upon activation, you create a circular barrier around yourself. After a few moments without being used, it will regenerate. If it’s destroyed you’ll be stunned for 2 seconds. When your stun ends, your Shield will be restored to full power
        • Shield Meter
    2. Energy Burst
      • Concentrate energy in your Palm Blasters before releasing it in a frontal cone. Charging increases the range, distance knocked back, and ammo cost
        • Energy Damage
        • Energy Ammo
    3. Concussive Orb
      • Lob a Concussive Orb in an arch, Stunning whoever it hits for 2 seconds
        • Energy Damage
        • Special Ammo
    4. Sonic Blaster
      • Dissuade enemies from getting too close by unleashing a mid-range sonic pulse. Enemies will be Slowed so long as it’s channeled. Your movement, in turn, will also be slower while in use
        • Sonic Damage
        • Special Ammo
  • Uniques (Setzen)
    1. Terminal Velocity
      • Use your built-in Verniers to launch yourself skyward, slamming back down to the ground and stunning anyone within range for 1 seconds. Using Terminal Velocity while Localized Barrier is active will increase the effect radius and Stun duration to 3 seconds. However, this will disable Localized Barrier and stun you for 2 seconds before recharging your shields. This Stun will only effects targets standing on the ground at the moment of impact
        • Blunt Damage
        • Cooldown
    2. Projected Barrier
      • Combine your Palm Blasters with your personal shield generator, putting a shield on yourself and one other ally while it’s Channeled. It will have double the strength of Localized Barrier but both barriers will share the same durability. If either is destroyed, only you will be stunned for 2 seconds. When the stun ends, your Shield will be restored to full power
        • Shield Meter
    3. Energy Reroute
      • Divert all energy into your defensive systems. Increasing the strength and range of Localized Barrier for the next 5 seconds. Energy Burst, Concussive Orb, and Sonic Blaster will deal 75% less damage for these 5 seconds
        • Cooldown
    4. Banshee System
      • Use the experimental Banshee System to release a high pitched sonic noise in the immediate area around you. Stunning anyone caught within its range for 1 second. Enemies affected by this will take double Sonic Damage for the next 3 seconds
        • Cooldown

Gear (Damage)

Damage focus on dealing as much damage as possible and taking out the enemy. Be it concentrated fire, burst damage, or by Damage Over Time.

  • Weapons
    1. Assault Rifle
      • The standard issue E. Assault Rifle has a balanced rate of fire and accuracy
        • Energy Damage
        • Energy Ammo
    2. Sniper Rifle
      • Take out enemies without them ever realizing you’re there. Sniper Rifles have a long range that can be zoomed in twice. However, it has a slow rate of fire and a slow reload speed. It guarantees an instant kill on all targets for a successful Headshot. On Machines, it will deal double damage instead
        • Bullet Damage
        • Physical Ammo
    3. Twin Handgun
      • Unleash your inner action star and unleash a barrage of bullets with two Pistols. While inaccurate at a distance, they have the quickest reload speed and deal quick damage from mid-range
        • Bullet Damage
        • Physical Ammo
    4.  Chaingun
      • Show no mercy to your enemies with a mighty Chaingun. After a brief startup, it will fire and tear through any unlucky souls in its path. It has a very precise range of effectiveness to deal optimal damage and has the slowest reload speed
        • Energy Damage
        • Special Ammo
    5.  Flamethrower
      • You might not be an Exixian, but you can come close. With your Flamethrower, incinerate any in your path and apply a Damage over Time for 3 seconds. While it can be used Underwater, it will do nothing. The bubbles it makes will be pretty and can be mildly threatening though
        • Fire Damage
        • Special Ammo
    6. Grenade Launcher
      • Fire an arching grenade round that will bounce off the first solid surface it hits that isn’t the ground. If it hits the ground or an enemy, it will explode immediately
        • Explosive Damage
        • Special Ammo
    7. Rocket Launcher
      • Why bother with precision when you can just fire a rocket at your target? Each round deals heavy Explosive Damage but can be seen soaring through the air and shot out the sky by a skilled enemy
        • Explosive Damage
        • Special Ammo
  • Uniques
    1.  Grenade
      • Another staple for any good military faction, hurl a Grenade that will explode after a few seconds. Holding the trigger will hold the grenade, shortening it’s explosion time upon release. Hold it too long, however, and it’ll explode in your hand. Dealing damage to you and nearby allies
        • Explosive Damage
        • Special Ammo
    2. Incendiary Grenade
      • Enemies will feel the pressure when you throw an Incendiary Grenade their way. Applying a Damage over Time effect for the next 3 seconds after exploding. If it explodes in the air, it will have a larger effective radius. This will have no effect underwater
        • Explosive & Fire Damage
        • Special Ammo
    3. Neurotoxin
      • War is a dark time and we do things we often don’t approve of for the greater good. Throwing your container of Neurotoxin will deal a Damage over Time to any target caught in its radius for 10 seconds and reducing healing received by 75%. However, this affects allies and enemies indiscriminately
        • Special Ammo
    4. Tesla Grenade
      • Another prototype weapon, the Telsa Grenade explodes in a surge of electricity. Applying a Damage over Time for the next 3 seconds. Machines will be stunned as if it were an EMP. Underwater, it’s effect radius is doubled but can affect allies as well
        • Shock Damage
        • Special Ammo
  • Weapons (Setzen)
    1. Palm Blasters
      • As a Setzen, you come armed with Palm Blaster by default
        • Energy Damage
        • Energy Ammo
    2. Plasma Saber
      • Melee Weapon
      • Some Setzen prefer to handle things up close. Using your Plasma Saber, to cut down your foes
        • Energy & Edged Damage
    3. Shoulder Cannon
      • Why use your hands when you can use a shoulder mounted cannon instead? While slow firing, it is devastating in strength
        • Energy & Explosive Damage
        • Special Ammo
    4. Focused Laser
      • Bring the pain with concentrated laser fire from your helmet visor. While channeling, your movement speed is slowed
        • Energy Damage
        • Energy Ammo
  • Uniques (Setzen)
    1. Protocol Shift: X
      • Shift your inner system’s functions, allowing Palm Blasters to be charged up to three levels. Increasing the damage 25% each tier up to a total of 75%. Only one Protocol Shift Unique can be active at a time. Activating it a second time or triggering another Protocol Shift will undo its effect
        • Toggle
    2. Protocol Shift: Zero
      • Shift your inner system’s functions, your Plasma Saber will now ignore passive Damage Reduction. Only one Protocol Shift Unique can be active at a time. Activating it a second time or triggering another Protocol Shift will undo its effect. This does not affect Tsuyasu
        • Toggle
    3. Protocol Shift: Axel
      • Shift your inner system’s functions, when using Shoulder Cannon you will also fire your Palm Blasters. The blasts will be weak but fire at the same rate as the Twin Handguns. Only one Protocol Shift Unique can be active at a time. Activating it a second time or triggering another Protocol Shift will undo its effect.
        • Toggle
    4. Protocol Shift: Sigma
      • Shift your inner system’s functions, allowing your Focused Laser to pierce through barriers and ignore all passive Damage reduction. Only one Protocol Shift Unique can be active at a time. Activating it a second time or triggering another Protocol Shift will undo its effect. This does not affect Tsuyasu
        • Toggle

Gear (Specialist)

Specialists are a tricky bunch who rely on their minds to control the battlefield using traps, Vehicles, or the stage itself. They operate on the fly and always have a plan.

  • Weapons
    1. Silenced Handgun
      • A Silenced Handgun ideal for a stealthy approach. All around balanced, each shot makes minimal noise and doesn’t highlight you on enemy mini-maps
        • Bullet Damage
        • Physical Ammo
    2. Combat Knife
      • Melee Weapon
      • If enemies get too close, use your Combat Knife to show them you aren’t to be messed with
        • Edged Damage
    3. Taser
      • Keep things quiet with your personal Taser. If channeled, it will continue to both damage and Stun the target. However, you are unable to move during this. It will only recharge when the entire charge has been spent
        • Shock Damage
        • Cooldown
    4. Proximity Mine
      • Control the battlefield with Mines that explode if an gets too close. While your most powerful Mine, it doesn’t discriminate between friend and foe
        • Explosive Damage
        • Special Ammo
    5. Remote Mine
      • Set up traps with Remote Mines that explode at your command. After its initial use, a Detonator will be added as a third slot on your weapon loadout and can be used to trigger the mines. Remote Mines can be triggered early by being shot
        • Explosive Damage
        • Special Ammo
    6. Trip Mine
      • Not a fan of Proximity or Remote Mines? Use Trip mines to spawn a laser outward in the opposite direction of its placement. Targets who touch the laser will trigger it into exploding. Unlike the Proximity Mine, allies to not set off the Trip Mines
        • Explosive Damage
        • Special Ammo
    7. Taser Mine
      • For the particularly spiteful, use a Taser Mine that when triggered will deal continuous damage within its area of effect to friend and foe alike. This effect will linger for 5 seconds. Machines will be Stunned for the duration if caught by a Taser Mine. Effect range is doubled underwater but can hurt allies as well
        • Shock Damage
        • Special Ammo
    8. Caltrops
      • Be a Ninja and drop spiky Caltrops on the ground. Targets who walk on this path will be dealt damage for each step taken on them. Unlike your mines, they will remain on the field indefinitely. Does not affect Machines or Setzen. If an Exixian walks on your Caltrops, they will take the initial damage before removing them from the field
        • Edged Damage
        • Special Ammo
  • Uniques
    1. Radar Jammer
      • Deprive your enemies of Intel and use the Radar Jammer to block out their mini-map for the next 15 seconds
        • Cooldown
    2. Repair Device
      • Use your technical prowess to repair Vehicles and heal allied Machines. The Repair Device can also be used to defuse enemy Mines
    3. Hacking Device
      • Hack the planet with the Specialists main trait. Manually trigger stage effects, prevent enemy Machines or Setzen from using any abilities or weapons for 3 seconds, or disable enemy vehicles so they can be hijacked. If used on an ally Control Point, you can increase how long it takes for the enemy to capture it. If used on enemy Control Points that have been upgraded, you will remove it. If used on enemy Stage Effects, you will reverse them for your team
    4. EMP Field
      • Tired of enemy tech advantage? Use your EMP Field to perform an area of effect hacking. Disabling all Machines, Setzen, & Vehicles within range for 3 seconds. Stage Effects within range triggered by enemy Specialists will be disabled
        • Cooldown
    5. Recon Drone
      • Gather intel with a Recon Drone that can soar through the air. Enemies, Vehicles, Stage Effects, and Traps you locate will be marked on ally mini-maps. Cancelling the Recon Drone will put it in Standby Mode until you activate it again. If it’s destroyed at any point, whether active or on Standby Mode, you can repair it or hack an enemy Recon Drone to be able to activate this Unique again
        • Unique Ammo
    6. Stealth Cloak
      • Navigate the battlefield unopposed with your Stealth Cloak. Rendering you invisible so long as you aren’t attacking for a total of 30 seconds before needing to recharge. If you attack, the Cloak will be canceled. While cloaked, attacks with the Silenced Pistol and Combat Knife do double damage
        • Cooldown
  • Weapons (Setzen)
    1. Energy Net
      • Deal with enemies who try to sneak up on you (or flee) with a chest mounted net launcher. Stunning them for 5 seconds after knocking them back. While trapped, they will take Damage over Time
        • Energy Damage
        • Energy Ammo
    2. Wrist Blade
      • Melee Weapon
      • While not effective against thick armor, your Wrist Mounted Blades are good in a pinch
        • Edged Damage
    3. Assault Drone
      • Keep yourself covered by Summoning an Assault Drone. While active, it will automatically target nearby enemies with a channeled Laser. Dealing continuous Energy Damage. Drones do not use Ammo, receiving Unique Ammo will instead give you a maximum of one replacement Drone. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Energy Damage
        • Unique Ammo
    4. Suppression Drone
      • Summon a Suppression Drone to further defend yourself from unwanted attention. It will automatically fire a mid-range Cryo Beam to Slow and eventually Freeze targets who get too close. Once a target is frozen, it will move onto the next. Drones do not use Ammo, receiving Unique Ammo will instead give you a maximum of one replacement Drone. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Cold Damage
        • Unique Ammo
    5. Grid Mine
      • Use your deadly Setzen arsenal to deploy a modified Trip Mine. Rather than exploding, targets will take heavy damage if they try to cross it
        • Energy Damage
        • Special Ammo
  • Uniques (Setzen)
    1. Thermal Visor
      • Switch vision modes to see enemies who may be trying to hide from your sight. Does not highlight Tsuyasu
        • Toggle
    2. Radar Distorter
      • Rather than jam your enemy mini-map, distort it with false signals to mislead them for the next 15 seconds
        • Cooldown
    3. Repair Drone
      • Summon a Repair Drone who will automatically repair Vehicles & Machines within its range. If you approach a mine, it will diffuse them for you. Prioritizing mine diffusing, then repairing Vehicles, and finally repairing ally Machines. If activated a second time, you can manually target what it will Repair. If a Repair Drone is destroyed, you will need to wait for it to recharge before using this ability again. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Cooldown
    4. Hacking Drone
      • Summon a Hacking Drone to act as a mini Specialist for you. It will automatically perform any possible Hacking within range every 5 seconds after the last Hacks completion. Prioritizing enemy Heroes, then vehicles, and then finally regular enemies. Using Hacking Drone a second time will let you manually order it to Hack a designated Target. It WILL NOT trigger Stage Effects or Hack Control Points without being ordered to do so. If it hacks an ally Control Point, it will increase how long it takes for the enemy to capture it. If used on enemy Control Points that have been upgraded, you will remove it. If used on enemy Stage Effects, you will reverse them for your team. Once Hacking Drone is destroyed, it will need to be repaired before it can be used again. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Cooldown
    5. Stealth Drone
      • Summon a Stealth Drone to automatically cloak you ore a designated target so long as its active. Targets affected by this cloak will be decloaked while attacking. If the Stealth Drone is destroyed, it’s cloak will be removed. The Drone itself does not become invisible. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Unique Ammo
    6. Jamming Drone
      • Not to risk affecting yourself with an EMP Field, summon a Jamming Drone that will create a Dead Zone around it. Acting like an EMP Field for targets caught in its path. It will automatically move between viable targets after 3 seconds. Once a Jamming Drone is destroyed, it will need to be repaired before it can be used again. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced.

Gear (Support)

Supports aid their allies with healing, shields, and buffs. Choosing to let their team do the fightings while they just assist.

  • Weapons
    1. Regeneration Beam
      • On the battlefield, your Aetherite Gauntlet is your greatest tool. Use it to heal nearby allies up to mid-range from you
    2. Toxic Beam
      • Initially an accident, the Toxic Beam deprives enemies affected by it from being healed. Does not affect Vehicles, Machines, or Setzen
    3. Assault Beam
      • Sometimes healing isn’t enough. Use your Aetherite Gauntlet to empower allies, buffing all Damage by 25%. Does not affect Vehicles
    4. Weakening Beam
      • Reverse the Assault Beams effect and use it to instead weaken enemy Damage by 25%. Does not affect Vehicles
    5. Handgun
      • Sometimes even a Support needs to defend themselves. A balanced weapon, the standard Handgun does the job while keeping you mobile
        • Bullet Damage
        • Physical Ammo
  • Uniques
    1. Healing Beacon
      • You can’t be everywhere at once. Deploy a Healing Beacon to regenerate allies health who stand within its effective radius. Healing Beacons can be destroyed and only two can be up simultaneously. Activating a third will replace the earliest one deployed
        • Unique Ammo
    2. Smoke Grenade
      • Cover yourself and allies escape or a possible sneak attack with a thick smoke that lasts for 5 seconds
        • Special Ammo
    3. Regen Grenade
      • If an ally is too far, throw a prototype Regen Grenade at them. Those lucky enough to be hit will be given a Healing over Time Effect for the next 5 seconds
        • Cooldown
    4. Acceleration Burst
      • A newly designed feature, the Acceleration Burst temporarily grants nearby allies a 10% speed boost for the next 4 seconds. Does not affect Vehicles
        • Cooldown
    5. Deceleration Beam
      • Reverse the Acceleration Bursts effect and cause nearby enemies to be slowed by 10% for the next 4 seconds. Does not affect Vehicles
  • Weapons (Setzen)
    1. Concussion Blast
      • Keep unwanted advances at bay with your Palm Blasters
        • Energy Damage
        • Special Ammo
    2. Combat Drone
      • Summon a Combat Drone to follow a targeted ally. Periodically firing a blast every 2 seconds. The Combat Drone will only fire while the targeted ally is already in battle. If you don’t select a target, the Combat Drone will instead follow you. Once a Combat Drone is destroyed, you must wait for it to recharge or be repaired before you can use it again. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Energy Damage
        • Cooldown
    3. Support Drone
      • Summon a Support Drone to automatically begin healing nearby allies over time. It will prioritize Heroes first than other allies. Using Support Drone a second time will manually send it towards your target. Once a Support Drone is destroyed, you must wait for it to recharge or be repaired before you can use it again. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Cooldown
    4. Remote Drone
      • Summon a Remote Drone that you control manually. Your first Unique will switch you to Support while the second will switch to Shield. Your primary will shield or heal depending on the mode. Using the Secondary again will return you to your body, which remains stationed wherever you put it last. If the Drone is destroyed you’ll return to your body and won’t be able to use Remote Drone until it’s repaired. If you die early, your Remote Drone will reset back to your chosen respawn point. Remote Drone can be the only Drone active. Other active Drones belonging to the player will self-destruct wherever they are
        • Unique Ammo
  • Uniques (Setzen)
    1. Shield Drone
      • Summon a Shield Drone to automatically give an ally a regenerating barrier. It will prioritize Heroes first than other allies. If the Shield is broken early, the Shield Drone will return to you. Using Shield Drone a second time will manually send it towards your target. Once a Shield Drone is destroyed, you must wait for it to recharge or be repaired before you can use it again. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Cooldown
    2. Speed Drone
      • Summon a Speed Drone to automatically give an ally a continuous 10% speed boost. It will prioritize Heroes first than other allies. Using Speed Drone a second time will manually send it towards your target. Once a Speed Drone is destroyed, you must wait for it to recharge before you can use it again. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Cooldown
    3. Tracker Drone
      • Summon a Tracker Drone to automatically pursue an enemy Hero and highlight them on allied mini-maps. Activating a second time will send it to track your designated target. Once a Tracker Drone is destroyed, you must wait for it to recharge before you can use it again. Only two Drones of any combination may be active at once. If another Drone ability is activated, the earliest spawned Drone will self-destruct and be replaced
        • Cooldown
    4. Jet Dash
      • Use your Verniers to Immediately cover distance between yourself and an ally
        • Cooldown
    5. Regen Field
      • Turn your auto-repair systems outward, healing any allies nearby passively over time
        • Cooldown

Playstyle

As the player character, the Rookies playstyle is determined by the loadout you choose. You can have one different loadout per class so you can build for multiple scenarios and switch as required. You can enter any battle with a combination of four weapons. A primary weapon, secondary weapon, and two uniques. Each with their own strengths and weaknesses. Primary and Secondary weapons share the same weapon pool while all Uniques go from their own pool. Certain weapons and Uniques do overlap on ammo type, so finding a balance can be key to keep yourself loaded up for battle. Find your ideal loadout, or one best suited for your team, and get to work.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s