As Lord Drakkon rewrites reality; the Promethea and it’s crew are booted out of reality. Given the quality of the story, hopefully they stay there.
Mighty Morphin Power Rangers #31
Writer: Marguerite Bennett
Artist: Simone Di Meo
Inker: Alessandro Cappucio
Colors: Walter Baiamonter w/ Francesco Segala
Letters: Ed Dukeshire
Cover Artist: Jamal Cambell
Cover Artist (Vintage Variant): Jordan Gibson
Cover Artist (Color Spotlight Variant): Joana Lafuente
Cover Artist (Unlocked Retailer Variant): Miguel Mercado
Cover Artist (Surprise Comics Exclusive Variant): Lucas Werneck
Cover Artist (Convention Exclusive Variant): French Carlomagno
Cover Artist (Dimension X Variant): Wizyakuza (Ceasar Ian Muyuela)
The New Adventures of Blue Senturion & Ninjor
Writer: Ryan Ferrier
Colors: Jeremy Lawson
Letters: Jim Cambell
Publisher: Boom! Studios
Original Review Date: September 29, 2018
After being booted out of reality during Lord Drakkon’s attempt to reshape reality, the crew of the Promethea struggles to survive. Encountering the new and mysterious Solar Ranger in the process. But are they friend or foe?
First off, the Adventures of Blue Senturion & Ninjor was okay. Nothing really to say about it beyond that. With that out of the way, let’s move on.
After the phenomenal Power Rangers Shattered Grid event, whatever followed had big shoes to fill. Unfortunately, this doesn’t even fill the shoes of the normal Mighty Morphin Power Rangers comic. The issue as a whole suffers greatly from too much tell don’t show and was largely bland. While it makes sense to montage some of the time passing, they glossed over everything which undermines a number of things.
The first is the stakes that should be present are greatly lessened. We’re told about their struggle but we don’t see anything to suggest it after to intro. We don’t see any friction or getting to learn about the other characters aboard the Promethea. No planning or making the most of what they had. Just a single two-page montage that gave us nothing besides what the narration said. This page, in particular, was one of the more painful ones to read as you’re supposed to go left to right when the paneling suggests going top to bottom from left to right while reading.
The second and third issue is that this glosses over the Rangers as people and puts too much emphasis on them as Rangers. They do give a brief line noting they were chosen for who they were as people, while simultaneously undermining it. On numerous occasions both in and out of the comics, Rangers have shown they are more than capable and willing to do what’s right even without their powers.
Cam, in particular, is the tech genius for his team (having designed all their Zords and weapons himself) but they seemingly forgot he has such skills. Heckyl is an alien with the ability to shoot lightning and use telekinesis who similarly got his skills glossed over. Which raises the question why didn’t Cam or someone else simply design weapons they could use without needing to be Morphed? Why didn’t they consider using their standard weapons that didn’t require being Morphed like the standard blasters if hand-to-hand wasn’t a viable option? By not considering these things they reduce the Rangers to being incapable out of Ranger Mode which does a great disservice to them.
The stylized art takes a hit in the colors department. MMPR has had a dark tone and palette before, but here it’s swapped the dark for abstract and dull. While it somewhat makes sense given they’ve been punted out of reality but the lack of vibrancy really hurts the characters. It’s used too liberally rather than restricting it to scenes with the Solar Ranger which could’ve been an interesting touch. The questionable drawing of faces also makes them barely recognizable from any previous iteration while outside of their Ranger Mode.
The story is good in concept but it fails to deliver. Especially if you read the comics up to this point or watched any of the shows. The new creative team is off to a rough start and has A LOT of ground to make up if they hope to survive…